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Bonfyre

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A member registered Apr 15, 2020

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Also trying to figure this out

The controls and physics in this game were very frustrating and seemed like they weren't properly tested by people outside the dev team. Did not enjoy this game, but I liked the UI, music and sound effects.

Really fun game, loved the art, music, and sound design. The concept fit perfectly and gave me a sense of accomplishment when I finished each level. Great job!

For me this issue turned out to be because I was setting the depth of my instances after they had loaded it was putting them into a new temporary layer.

Worked like a charm, most appreciated!

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I'm having the same issue, the tilemap's don't load or aren't accessible from the layers. Was this ever resolved?

Sent you an email, thanks!

In fact its not after I call room_pack_load_map even if I print the layers from my client object when I'm adding my player all those layers no longer have elements.

(1 edit)

I'm having similar issues to this. My structure is like so:

room_init - loads first takes care of prerequisite loading initialization

room_world - loads skeleton room with all the engine code (lighting, client, etc)

obj_world is also loaded in room_world and takes over the rooms loading process based off the players positioning information. When I load the room_pack data I process it to split my world up into a chunk grid, I rewrite the layers name to "layer_name + chunk_id" and cuts out any instances that aren't within the chunks boundaries (tiles are excluded the tiles are loaded separately). This is technically only 1 room cut up into multiple room data chunks that room_pack should be able to understand. This works sort of. The first chunk loads with all its instances (I excluded the tile layers since they aren't relevant I think):

Layer [layer_engine(7)] - Layer ID: 10 - Depth: -10099 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_light(1)] - Layer ID: 11 - Depth: -9999 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_shadow(1)] - Layer ID: 12 - Depth: -9899 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_client(1)] - Layer ID: 13 - Depth: -9799 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_player(0)] - Layer ID: 14 - Depth: -9699 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_interaction_1(23)] - Layer ID: 40 - Depth: 1100 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_npc_1(0)] - Layer ID: 39 - Depth: 1200 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_exterior_1(118)] - Layer ID: 38 - Depth: 1300 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_floor_1(15)] - Layer ID: 37 - Depth: 1400 - Tilemap<undefined> - Tilemap ID: -1

instance_exterior_1 / instance_floor_1 are chunk ones instances.

Then when the chunk next to it loads this happens:

Layer [layer_engine(7)] - Layer ID: 10 - Depth: -10099 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_light(1)] - Layer ID: 11 - Depth: -9999 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_shadow(1)] - Layer ID: 12 - Depth: -9899 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_client(1)] - Layer ID: 13 - Depth: -9799 - Tilemap<undefined> - Tilemap ID: -1
Layer [layer_player(0)] - Layer ID: 14 - Depth: -9699 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_interaction_1(23)] - Layer ID: 40 - Depth: 1100 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_npc_1(0)] - Layer ID: 39 - Depth: 1200 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_exterior_1(7)] - Layer ID: 38 - Depth: 1300 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_floor_1(0)] - Layer ID: 37 - Depth: 1400 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_interaction_5(0)] - Layer ID: 98 - Depth: 1500 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_npc_5(0)] - Layer ID: 97 - Depth: 1600 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_exterior_5(0)] - Layer ID: 96 - Depth: 1700 - Tilemap<undefined> - Tilemap ID: -1
Layer [instance_floor_5(21)] - Layer ID: 95 - Depth: 1800 - Tilemap<undefined> - Tilemap ID: -1

So you can see that chunk 5 loads 21 instances to the floor but now its showing that the instance_floor_1 now as 0 elements and the instance_exterior_1 has 7, which is very strange. This is how I'm loading the room_pack map chunks:


Any help is greatly appreciated!

Thanks!